![]() This is likely to prevent the player from creating overpowered weapons, since unlockable arm forces are unique (for instance, there is a single "Mag+2" Unlockable Arm Force available through the entire game, while other weapons may have a native "Mag+2" Arm Force, which would limit "stacking" Arm Forces to 2 per weapon, instead of allowing a player to "collect" Mag+2 Arm Forces and stack them into a single weapon). Unlockable Arm Forces are unique, that is, a single "Steal" Arm Force is obtainable in-game, while Native Arm Forces can occur in many different weapons. Native and Unlockable Arm Forces which are equivalent share the same name and shape (in the aforementioned "Steal" example, its arm force is always shaped as a vertical line of 3 squares, and acts exactly the same way on the weapon, regardless of whether it’s a Native or an Unlockable Arm Force). Native Arm Forces, regardless of category, are always colored black and permanently stuck to their weapon frames. ![]() 1.1 Native versus Unlockable Arm ForcesĪrm forces can be classified either by how they occur in a weapon (Native, Unlockable and Secret), or by their categories, that is, the effects they add to it (Abilities, Bonus, Offense, Defense, Other and Command).Īccording to their effect on the weapon (their category), they will be colored differently, with Ability Arm Forces colored blue, Bonus Arm Forces colored purple, Offense Arm Forces colored red, Defense Arm Forces colored orange, Other Arm Forces colored Green and Command Arm Forces colored white.Arm forces can be placed in the free slots of a Weapon Frame, thus granting said weapon more powers. Much like an experience system, accumulating a certain amount of WP in a weapon causes it to "evolve", either by having its Weapon Frame expanded, or by unlocking its unlockable Arm Force (so it can be used in other weapons). For the purposes of filling a weapon frame, Arm Forces cannot be rotated, so a Steal Arm Force, for instance, must always be fit into a Weapon Frame as a "1x3" vertical cluster.Īfter an early point in the story, each battle won awards the player WP (an abbreviation for "Weapon Points") which are channeled into the weapon the character is currently wielding. It must be noted that these arrangements can be either vertical or horizontal, and the L-shaped ones can be oriented in any way. These clusters appear in linear arrangements of 2 or 3 squares, L-shaped arrangements of 3 squares, 2x3 arrangements of 6 squares, or larger squares of either 2x2 or 3x3 squares. Most Arm Forces are "gem-like" clusters of squares that can be attached to a Weapon Frame. ![]() It should be noted that, since weapons do not inherently alter their wielders' damage output, Arm Forces play an important role in affecting weapons' overall behavior and offensive capabilities. ![]() Arm Forces can alter a weapon's characteristics (for instance, making them effective against dragon enemies) and/or provide additional commands for the player character (such as the Steal command). You can help out Arc Rise Fantasia Wiki by re-organizing parts of the article, checking grammar and spelling, and doing other helpful things to correct the article.Īrm Forces are weapon-enhancing effects which are either inherent (locked or secret) to a given weapon or take the form of gem-like materials which can be placed on a weapon's force frame. ![]() No matter what we put on you, you always make it look like a total mess! - L'Arc ![]()
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